Initial Brainstorming:
· Generated a variety of ideas and concepts for the game.
· Consolidated and refined the chosen concept.
· Determined the intended emotions and atmosphere of the game.
Reference Gathering:
· Conducted research to gather references for the game's visual style.
· Explored different settings and aesthetics that aligned with the desired emotional experience.
· Sourced appropriate assets needed for game development.
Map Blockout Design:
· Designed the layout of the space station and placement of gameplay elements.
· Defined the dimensions and proportions of the scenery.
· Utilized Unreal Engine's BSP geometry to implement the blockout.
Horror Engine Implementation:
· Integrated the Horror Engine into the game.
· Developed and implemented gameplay features, including quests, puzzles, and various systems (e.g., life system, inventory).
· Conducted multiple tests to ensure smooth gameplay and balance.
Game Beautification:
· Replaced the blockout assets with final game assets.
· Constructed the final scenario using the refined assets.
· Implemented appropriate lighting to create the desired mood and atmosphere.
· Incorporated dialogues, texts, and player guidance elements to enhance player immersion and provide guidance throughout the scenario.