Fall Guys Prototype

Project Overview
This project consists in creating a custom map of Fall Guys.

The level comprises areas and obstacles already existing in the original game together with an area I designed.

This scenario was made with Unreal Engine 5 using their geometry and prototyping tools.

The main goal of this project is to learn and polish my prototyping and event programming skills using Unreal Engine 5 Blueprints.
Engine: Unreal Engine 5

Duration: 1 Months

My role: Level Designer

Team size: Solo Project
· Learn and polish my prototyping and event programming skills using Unreal Engine 5.

· Design and creation of a new interactive obstacle along with its area on the map.

· Learn how to implement existing characters and animations inside Unreal Engine.

· Work and iterate on the level pacing.

· Design and create a custom map using elements and references from the game and achieving the same feeling as the original game.

· Learning in iterating level design projects.Learn how to implement features such as music, lighting, post-processing, etc.
Goals:
The creation process in Unreal Engine 5 for my personal Fall Guys map project consisted of several key phases. I started by taking references from the original game, including the colour palette, obstacles and areas of the map that I liked best.

Next, I developed the obstacles and designed the level layout by hand before using Unreal Engine's modelling tool to create the map. Once the map was created, I implemented the obstacles in the areas of the map where I chose to place them and tested the gameplay to iterate and get the pacing polished for smooth gameplay on the level.

Then, I implemented the original character with its animations, an initial countdown, background music, post-processing for a better visual look, decoration props and the implementation of a new feature like death.

In summary, my creative process in Unreal Engine 5 involved careful planning and design of the map and obstacles, followed by the implementation of additional elements to enhance the game, such as the original character with its animations, background music and the implementation of a new feature. The end result is an attractive and polished map that demonstrates my ability to create high-quality content in Unreal Engine 5.​
Creation Process: